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#38 Comedy vs. Drama in Stage Combat

#38 Comedy vs. Drama in Stage Combat

While we all agree that comedy should be funny and dramatic scenes should be serious, how does the tone of the scene change your design? Does your stage combat technique change for a comic scene? Should it? And why do more actors hurt themselves in comic violence than the serious stuff? All this more, on episode #38!

#35 How to Write a Fight Scene

#35 How to Write a Fight Scene

Episode #35 of the Violence Design Lab podcast is aimed squarely at playwrights and screenwriters. How do you write a good fight scene? How do you make sure that your vision of the fight is the one that gets put on stage? Who controls the choreography?

Do you want to win that fight? Stay tuned!

Contents:

2:42    Purpose of the Violence (Playwright’s perspective)

10:39  Purpose of the Violence (Character’s perspective)

19:38  Stage directions vs. Fight choreography

25:12   How to Get the Fight You Want

#33 Portraying Honorable vs Dishonorable Characters

#33 Portraying Honorable vs Dishonorable Characters

“Noble” heroes…Dastardly “villains”…

Today I examine the difference between honorable and dishonorable characters. What defines them? What are the rules that society uses to decide if a fight is “fair” or “honorable?” How do you implement that in your design?

Listen in to find out…

Contents:

3:27     What is Honor?

8:35     The Rules of Engagement:

What Triggers allow violence to be used?

Who are acceptable Targets of violence?

What Types of violence are permissible?

What Tactics are not an option?

24:01     Basic Truisms about honorable characters

27:51     The situational nature of honor during fighting

#31 Portraying Trained vs. Untrained Characters

#31 Portraying Trained vs. Untrained Characters

This week, we examine how to customize the way a character fights to match the level of weapon/fight training or martial experience appropriate to their background in the world of the play. That meek biochemist shouldn’t fight the same way that Rambo does, and you need to adapt your choreography to remain true to their character story and demonstrate their relative skill to the audience.

Here are some tips for creating untrained fighters, normal or “realistically” trained fighters, and superheroic, legendary, or “super-trained fighters!

Contents

2:15  Introduction

4:19  The Problem with Standardized Moves

6:26  Creating Untrained Characters

13:54 Creating Realistically Trained Characters

19:08 Creating “Super-trained” Characters

#17 Designing Melees, Part 2: Alarums and Excursions

#17 Designing Melees, Part 2: Alarums and Excursions

In this episode, we’re covering the second half of our discussion on melees! Today we get down to brass tacks: what format are you using to tell this story, what are the two major styles of melees, what are feature fights and chaos moments, and how Twyla Tharp taught me to choreography battle scenes!