#39 Seeing With the Audience’s Eye

#39 Seeing With the Audience’s Eye

Sometimes as violence designers we think the fights we’ve designed are fantastic, but they seem much less amazing in performance. Why does that happen? In this week’s episode we talk about watching fights from the audience’s perspective, why it can be artistically dangerous to see your fights only from the “first-person-shooter” perspective, and how we …

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#37 Designing to Music

#37 Designing to Music

In Episode #37 of the Violence Design Lab podcast, we’re talking about designing fights that coordinate with musical underscoring. Whether you are literally choreographing beat by beat to the score or you need to fill a musical interlude with a fight of a specific duration, we’ll discuss some design challenges and solutions to make your …

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#36 Working With Blood

#36 Working With Blood

As Halloween approaches, stage blood makes its brief annual appearance into the general public consciousness. On Episode #36 of the Violence Design Lab podcast, we’ll go beyond zombie wounds and vampire fangs and talk about the right ways to work with stage blood to place you a cut above the trick-or-treat amateur.

#35 How to Write a Fight Scene

#35 How to Write a Fight Scene

Episode #35 of the Violence Design Lab podcast is aimed squarely at playwrights and screenwriters. How do you write a good fight scene? How do you make sure that your vision of the fight is the one that gets put on stage? Who controls the choreography? Do you want to win that fight? Stay tuned! …

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#34 Designing for Non-Proscenium Spaces

#34 Designing for Non-Proscenium Spaces

On Episode #34 of the Violence Design Lab podcast, we’re talking about working on stages that aren’t a traditional proscenium. What happens when the audience is on two sides of the stage? Or three? Or they have you surrounded? Let’s talk about which stage combat illusions work, which ones don’t, and which ones can be tweaked to still …

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#33 Portraying Honorable vs Dishonorable Characters

#33 Portraying Honorable vs Dishonorable Characters

“Noble” heroes…Dastardly “villains”… Today I examine the difference between honorable and dishonorable characters. What defines them? What are the rules that society uses to decide if a fight is “fair” or “honorable?” How do you implement that in your design? Listen in to find out… Contents: 3:27     What is Honor? 8:35     …

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#32 Style Seminar: Historical Drama

#32 Style Seminar: Historical Drama

Historical Drama: doesn’t every Shakespeare play with fights fall into that category? Or everything set before 1980? What about Game of Thrones and Lord of the Rings? Aren’t they in that style too? Let’s talk about this common–and commonly mischoreographed–style, and figure out what to include, what to steer clear of…and how to know when …

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#30 Style Seminar: Hollywood Swashbuckling

#30 Style Seminar: Hollywood Swashbuckling

This week’s episode is the first in a series on style: designing fights in particular ways to match a specific genre or to evoke a certain tone. Each iteration in the series will break down the specific elements that define the style and give you concrete, actionable ways to incorporate these elements into your choreography. …

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